Post by //Ramen. on Jul 22, 2009 21:56:32 GMT -8
Below is the list of stats your wolf will be assigned once they are accepted. All stats will be run through a random number generator and it will all be fair. No pouting if it doesn't turn out the way you want it to. For each stat you will have 2 reroll's. After the second reroll you cannot go back to any of the other rolls. So make sure you really want to change that stat before you do so.
Physical fitness: Anything that is colored red can change if a character works out.
Intelligence: Anything colored in blue can be raised by doing puzzles or helping others.
Thinking outside the box: Anything that is green can be raised by comming up with plans, or using something that you found.
Morality: Stats can be raised or subtracted whether you do something good or bad. Karma is always watching you.
Divine Intervention: Anything in gold is set in stone, unless the gods decide to bestow something new upon the character.
Appearance: Appearance can be changed slowly over time, whether you take a bath or another wolf grooms you.
Strength - physical strength
Constitution - ability to resist damage and disease
Dexterity - agility and speed
Intelligence - mental acuity
Charisma - force of personality and physical attractiveness
Wisdom - intuition and sense of things around oneself
Willpower - Measures mental endurance, energy and stamina
Perception - Measures physical perception, recognition, as well as seeing, hearing and smelling
Luck - A measure of a character's luck. Luck might influence anything, but mostly encounters and outstanding successes/failures
Hunting - how often a character is successful in hunts
Defense - resistance to physical damage
Appearance - physical attractiveness
Health - physical energy and vitality
Body - ability to sustain damage leading towards death
Presence - leadership, charm, personality
Wits - how clever and insightful they are
Manipulation - how socially dominating they are
Resolve - how mentally determined they are
Stamina - how physically enduring they are
Composure - how socially dignified they are
Essence - solidity of the character’s central nervous system, mind, and spirit
Reaction - a derived statistic based on the average of Quickness and Intelligence, Reaction determined number of actions per round, the character's initiative in combat, and perception
Physical fitness: Anything that is colored red can change if a character works out.
Intelligence: Anything colored in blue can be raised by doing puzzles or helping others.
Thinking outside the box: Anything that is green can be raised by comming up with plans, or using something that you found.
Morality: Stats can be raised or subtracted whether you do something good or bad. Karma is always watching you.
Divine Intervention: Anything in gold is set in stone, unless the gods decide to bestow something new upon the character.
Appearance: Appearance can be changed slowly over time, whether you take a bath or another wolf grooms you.
Strength - physical strength
Constitution - ability to resist damage and disease
Dexterity - agility and speed
Intelligence - mental acuity
Charisma - force of personality and physical attractiveness
Wisdom - intuition and sense of things around oneself
Willpower - Measures mental endurance, energy and stamina
Perception - Measures physical perception, recognition, as well as seeing, hearing and smelling
Luck - A measure of a character's luck. Luck might influence anything, but mostly encounters and outstanding successes/failures
Hunting - how often a character is successful in hunts
Defense - resistance to physical damage
Appearance - physical attractiveness
Health - physical energy and vitality
Body - ability to sustain damage leading towards death
Presence - leadership, charm, personality
Wits - how clever and insightful they are
Manipulation - how socially dominating they are
Resolve - how mentally determined they are
Stamina - how physically enduring they are
Composure - how socially dignified they are
Essence - solidity of the character’s central nervous system, mind, and spirit
Reaction - a derived statistic based on the average of Quickness and Intelligence, Reaction determined number of actions per round, the character's initiative in combat, and perception
Strength - 50-100
Constitution - 50-100
Dexterity - 30-70
Intelligence - 30-100
Charisma - 50-100
Wisdom - 1-100
Willpower - 40-70
Perception - 30-80
Luck - 30-60
Hunting - 20-80
Defense - 40-90
Appearance - 1-100
Health - 20-60
Body - 20-50
Presence - 20-70
Wits - 10-50
Manipulation - 20-60
Resolve - 10-70
Stamina - 30-90
Composure - 20-60
Essence - 50-100
Reaction - 20-80
[b]Strength[/b] - 50-100
[b]Constitution[/b] - 50-100
[b]Dexterity[/b] - 30-70
[b]Intelligence[/b] - 30-100
[b]Charisma[/b] - 50-100
[b]Wisdom[/b] - 1-100
[b]Willpower[/b] - 40-70
[b]Perception[/b] - 30-80
[b]Luck[/b] - 30-60
[b]Hunting[/b] - 20-80
[b]Defense[/b] - 40-90
[b]Appearance[/b] - 1-100
[b]Health[/b] - 20-60
[b]Body[/b] - 20-50
[b]Presence[/b] - 20-70
[b]Wits[/b] - 10-50
[b]Manipulation[/b] - 20-60
[b]Resolve[/b] - 10-70
[b]Stamina[/b] - 30-90
[b]Composure[/b] - 20-60
[b]Essence[/b] - 50-100
[b]Reaction[/b] - 20-80